[ Blender ] Nekomata Animation Rig
Blender optimized Rerig of Nekomata from Zenless Zone Zero
This rig was mainly made to test my rigging ability and rig something from scratch, so I used this opportunity to experiment with a lot of new rig mechanisms and Game Ready Rigging, so I hope you like it!
If you have any questions, feedback, issues with the rigs, join my discord server below!
~~ About this rig ~~
This rig is Game Ready and can be imported into your favourite game engine
- Make sure to enable ' Only Deform Bones ' Under the FBX export armature tab
Includes a flexible face rig
- The major lip controllers can be scaled to give unique shapes to the mouth
- The eyes have major controllers in green that move a big part of the eye
- The eyebrows have tweakers along with flexible major and master controllers
Thorough Rigui
- All properties are stored within the Rigui and are accessible at all times
- Includes her Twin Knives
- Parenting is located within the rigui under the Weapon Properties
A copy world space coordinates addon is recommended when changing parents
Finger IKs that are easy to work with and create nice shapes
- Finger macro controller that can be scaled on y and z respectively to control the seperate digits of the fingers
Toon shader courtesy of '新杨XIYAG' - www.aplaybox.com/u/567426254
- Make sure your View Transform is set to "Standard"
- Will only work with Blender 4.x
- Launching this on any version below 4.3 may cause issues with the materials, be wary of transparency bugs
- These can be fixed by changing the blend mode of the alpha
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Rigged by @Crabnuts
Shaders by '@Just_ScaasI'
Applied with help from @luci_animates
'Nekomiya "Nekomata" Mana' character from Zenless Zone Zero
Do not use this rig or model for commercial purposes.
This rig was created for the intention of study, and is intended to be used for fun and study
Rig was created in Blender 4.3.0 (will work with future versions, Incompatible with Blender 3)
Feel free to edit the rig, and let me know what improvements and suggestions you have!
Changelog
25/12/2024 | 1.0 - Completion
27/12/2024 | 1.1 - Bug Fixes
- Disabled Deform option on all face bones
- Parented the arm pole targets
- Reparented the face root to its proper parent
6/3/2025 | 1.11 - Minor Fix
- Updated credits for shaders to the proper author
A .Blend of a rigged Nekomata